![]() Added an underwater environment for most of the maps, including seabed relief and the underwater parts of islands. This innovation will help submarines navigate the battlefield while submerged.This will avoid situations when the submarine instantly disappeared from the enemy's sight. The submarine's detectability radius now decreases linearly with depth.Battery charge will be an important resource for the submarine commander and will allow for only a limited time underwater, giving other ships the ability to counter submarines. With a depleted battery, the submarine can only be on the surface and will no longer be able to dive for the rest of the battle.If a submarine is detected, the battery charge is expended faster.Depending on the nation and Tier of the sub, the battery will allow for 5-11 minutes of being submerged per battle. Battery power is now limited in duration and cannot be normally recharged.Regarding the latest stage of submarine test, the following changes have been applied: These and many other improvements have been made based on test results, but work is ongoing, and today we will share further plans and upcoming changes. ![]()
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